geo-11 fix for Turok 3: Shadow of Oblivion Remastered. It's only for the game running in DX11 mode.
Update (2024-02-16): after today's patch, I fixed weapon convergence again.
Fixed
- Deferred shadows.
- Deferred decals.
- Lighting.
- Motion blur.
- Smoke and skyboxes that were at screen depth are now at correct depth.
- Weapon convergence (customizable with a hotkey). Warning: mods that change weapon textures are not supported for this modification, because it's done by texture.
- Smoke and skyboxes that were at screen depth are now at correct depth.
- Weapon convergence (customizable with a hotkey). Warning: mods that change weapon textures are not supported for this modification, because it's done by texture.
- Crosshairs at depth, but a static one.
Known issues
- Ambient occlusion (SSAO) looks imperfect. I couldn't fix it properly.
Installation
- geo-11 (with build v0.6.182): download this file and extract its contents in the "Turok 3 - Shadow of Oblivion" folder, where "khnum_Shipping_Galaxy_x64.exe" is (that's the exe name on GOG at least). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's "sbs" by default. For 3D Vision monitors, at least the "nvidia_dx9" mode works, with the game set to fullscreen mode.
Known issues
- Ambient occlusion (SSAO) looks imperfect. I couldn't fix it properly.
Installation
- geo-11 (with build v0.6.182): download this file and extract its contents in the "Turok 3 - Shadow of Oblivion" folder, where "khnum_Shipping_Galaxy_x64.exe" is (that's the exe name on GOG at least). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's "sbs" by default. For 3D Vision monitors, at least the "nvidia_dx9" mode works, with the game set to fullscreen mode.
- Launch the game and make sure it's running in DX11 mode. The "%USERPROFILE%\Saved Games\Nightdive Studios\Turok 3\kexengine.cfg" config file should say:
seta r_rhirenderfamily "d3d11"
Hotkeys
- F1: convergence presets (0, 8, 16, 27, 50). 27 by default.
- F2: crosshair depth presets (0%, 80%, 92%, 95%, 98%, 100%). 95% by default. In this game I couldn't use dynamic crosshair depth due to serious performance issues. The rest of the HUD remains at screen depth.
- p: crosshair size presets (x1, x2, x3, x4). Not modified by default. In this game, compared to the previous two, the crosshair correctly scales with resolution, so this key isn't really needed.
- m: weapon convergence correction presets (0, 1, 2, 4). Default is 1, which looks the most realistic. This can change the size appearance of weapons. The game default of 0 was too low.
Notes
- You can use the original N64 textures by launching the game with the "-useOldTextures" parameter (without the quotes). The fix also supports that, for weapon convergence modifications.
Hotkeys
- F1: convergence presets (0, 8, 16, 27, 50). 27 by default.
- F2: crosshair depth presets (0%, 80%, 92%, 95%, 98%, 100%). 95% by default. In this game I couldn't use dynamic crosshair depth due to serious performance issues. The rest of the HUD remains at screen depth.
- p: crosshair size presets (x1, x2, x3, x4). Not modified by default. In this game, compared to the previous two, the crosshair correctly scales with resolution, so this key isn't really needed.
- m: weapon convergence correction presets (0, 1, 2, 4). Default is 1, which looks the most realistic. This can change the size appearance of weapons. The game default of 0 was too low.
Notes
- You can use the original N64 textures by launching the game with the "-useOldTextures" parameter (without the quotes). The fix also supports that, for weapon convergence modifications.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Hell yeah! Awesome fix to round off the Turok classics : )
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