Tuesday, July 16, 2019

Rise of the Tomb Raider (improvements for the official 3D mode)

3D Vision fix for Rise of the Tomb Raider, made for the official 3D mode and intended for people that don't want to downgrade the game version to use the other community fix. This fix is focused on screen space reflections (water, puddles) and specular reflections. Nothing else.

For the fully community made fix, go here: https://helixmod.blogspot.com/2016/02/rise-of-tomb-raider-3d-vision-fix.html

Remember: these two fixes aren't compatible with each other. You can't use both at the same time.

- Screen space reflections are now at the depth they should be.
- Realistic specular reflections. Mostly for characters, water, items that you can inspect and some geometry.

Known issues
- Using this fix will lower your CPU performance compared to not using anything, around 10% in the most demanding areas (tested with my i7 7700K).
- The fix is mostly done with regex. The first time new areas load, you will notice some stutters. After that, they will be gone forever.

- Download this file and extract its contents in the "Rise of the Tomb Raider" folder, where "ROTTR.exe" is.
- Run the game.

Hotkeys (numbers aren't from the numpad)
0: multiple depth presets for specular reflections that don't have a proper "realistic" depth. It goes from surface depth to full depth. Surface depth by default. I don't have any specific recommendation.

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com


  1. is it possible to use it with Top/Bottom ?
    It crashes with : - T/B ON in 3dmigoto
    - 3d ON in-game (not side by side)
    - DirectX 11

    1. No way to do this that I can see. The game supports native 3D Vision, so no 3Dmigoto is required of course. Adding 3Dmigoto, I don't get crashes, but the 3D Vision is force enabled by the game, and this makes the T/B display like 4 displays instead, with a L/R for each half. SBS shader doesn't work here.

      You could maybe experiment with having the game not enable 3D, but have 3DMigoto force 3D on itself. Might be able to get a more normal 3D setup that way, but also more likely to have broken 3D effects.

    2. thx for your answer bo3b ! ROTR is definively dead now :)
      The performance with old buid (used by helifax fix) was awful , and ,in 2d , third person games are uninteresting ^^

    3. Just to clarify for anyone who runs across these comments later- the built in render works great and is definitely playable in either 3D Vision or SBS. There just is no way to get a T/B mode (or checkerboard or interlaced) with their renderer.

  2. Awesome thanks for this, now i can finally play it ...