This is a fork of praydog's fantastic UEVR for 3D displays. This allows you to play UE4 and UE5 games in geometric 3D with lots of options for tweaking the HUD, crosshair, auto convergence, etc
Optionally support praydog's work on Patreon
This is a fork of praydog's fantastic UEVR for 3D displays. This allows you to play UE4 and UE5 games in geometric 3D with lots of options for tweaking the HUD, crosshair, auto convergence, etc
Optionally support praydog's work on Patreon
geo-11 fix for Trails in the Sky 2nd Chapter. So far, tested only with the demo. It may be valid through the whole final game, or it may not.
WARNING: do not set "Anti-Aliasing on Mini-Map" to "DLAA" or "Upscaling Method" to "Nvidia DLSS 4". As soon as the change is confirmed, the game will crash and you won't be able to launch the game in 3D until you disable the fix by renaming d3d11.dll to something else, go back to the game to disable those settings, and enable the fix again.
geo-11 fix for Banjo-Kazooie, to be specific, this is for the Lighthouse PC port by the Harbour Masters group. Only for the DX11 renderer. I fully tested the main game, Nostalgia 64 (romhack), and part of Jiggies of Time (romhack).
This port is different than the DX12 recompiled port that OneUp03 adapted to 3D. Very similar if you just play the games normally, but they have different sets of features, like the randomizer in the Lighthouse port. Graphically speaking, the DX12 port is better because OneUp03 was able to deal with skybox depth directly by pushing the object to depth in the source code, while I had to compromise with texture detection and some conflicts.
Vk3DVision fix for Spyro the Dragon, the OpenPete port specifically. I have tested up to the v0.1.3 version at the time of making this post.
This fix is done only in frame sequential mode and not in single frame stereo, meaning that you ideally need to select an fps limit ingame that is double your refresh rate, or just unlimited.
Fix in Vulkan done with Vk3DVision. You need to download Vk3DVision on its own, because the fix from this blog post is just the profile for the game.
For the different 3D outputs, check and configure the "Vk3DVision\Profiles\OpenPete\Vk3DVision.ini" file or read the Vk3DVision manual.
Fixed
Update (2026-08-09): fix updated for the final game after testing it completely. Fixed one-eye issues, an underwater distortion effect, ambient occlusion and made some small HUD adjustments.
geo-11 fix for F-Zero X, to be specific, this is for the G-Diffuser PC port. Only for the DX11 renderer.