- Helmet is removed (only on Highest quality level)
- Godrays are removed
- Use Nvidia Inspector to assign the game's EXE (Subnautica.exe) to the profile "3D-Hub Player". (For instructions on how to assign profiles, see this guide). This is for saving convergence equal 1.0 to profile The game is in early access and has a 3d bug - hud is flickering when convergence not equal to 1.0 You can either set convergence always to 1.0 (HUD on screen 'zero' depth) or disable it with 'Q' key Installation:
Fixes the most essential shaders, but a few effects remain broken. I am unable to prevent clouds from rendering at screen depth. And some lighting effects are not quite right. But overall the game looks pretty good.
Install: unzip the file into the game folder containing SubnauticaZero.exe. If installed to the standard location, this will be here: C:\Program Files (x86)\Steam\steamapps\common\SubnauticaZero
* For those using driver version 452.06 or below, the game MUST run in fullscreen exclusive mode. To adjust this: (1) Run Steam (2) Select Library (3) Right click on "Subnautica: Below Zero" and select "Properties" from the list. (4) Under "General" in properties, find the "Launch Options." (5) Under Launch Options, add the line: -window-mode exclusive
Special thanks to: - Masterotaku and Kai thanks a lot, always there helping me.
Fixed - Halos, shadows, lights (DHR universal fix, and Masterotaku fixes) - Auto crosshair, HUD and menu depth... etc, (Darkstarsword and Masterotaku fixes)
Issues
- Recharging batteries looks wrong depth
- Ambient Occlusion looks wrong in some angles
- Clouds are a infinite depth but when you move they take a while to settle
Geo-11 fix for Subnautica final version 2023_71288
Special thanks to: - Masterotaku and Kai thanks a lot, always there helping me.
Fixed - Halos, shadows, lights (DHR universal fix, and Masterotaku fixes) - Auto crosshair, HUD and menu depth... etc, (Darkstarsword and Masterotaku fixes)
This release officially brings support for Unity 5.6 to my template (shader
extraction support is also added for Unity 2017.1, 2017.2 & 2017.3 formats) :)
Update v1.1
Adjusted several more HUD elements (resource blips, battery swap icons)
Fixed various interior water surfaces (e.g. Moon Pool)
Fixed Seamoth & Cyclops sonar ping
Low convergence toggle key added (useful for the Seaglide's terrain hologram)
Auto HUD adjustment now rests on in-world HUD elements (e.g. Cyclops Cockpit)
Crosshair re-enabled by default to make in-world HUD elements easier to use
(press X to disable as before)
Fixed
Halos
Lights & shadows
Screen Space Reflections (two types)
Underwater light rays
Water refraction (look at the moon viewed from below the surface)
Automatically adjust HUD & crosshair depth
Fix flickering HUD
Disabled crosshair (X to toggle)
Automatic convergence & mouse depth preset when PDA is active
Adjusted scuba mask depth to be just slightly behind the screen, but still 3D
(see x1 in the d3dx.ini to change the depth, or use the game's built in F6
hotkey to cycle between several options, some of which disable the scuba mask)
Installation
Extract the contents of the zip file to the game directory.
If you are running the 32bit version of the game, replace the DLLS with the
ones in the 32bit directory.
Right click on the game in Steam and go to "Properties" -> "Set Launch
Options" and enter "-window-mode exclusive" (without the quotes) and click
"Ok"
Disable motion blur in the game settings.
Set Anti-Aliasing=FXAA
Keys
X: Toggle crosshair visibility
Caps Lock: Toggle low convergence preset to keep the hands behind the mask and
make the Seaglide's terrain hologram easier to see.
\: Set high convergence preset recommended for a stronger 3D effect.
F6: Cycle various HUD & self display options (game shortcut, not mine. Beware
that this conflicts with the convergence hotkeys, and you may have to press
it several times to make everything visible again).
Known Issues
The horizon is not quite right when the camera is tilted.
Certain fog effects are not quite even between both eyes.
Performing a self-scan underwater briefly reveals the original depth of the
scuba mask.
The mouse cursor does not line up with the vehicle modification station when
customising a vehicle's colour (no apparent way to distinguish between this
scenario and the main menu).
Side-by-Side / Top-and-Bottom Output Modes
This fix is bundled with the new SBS / TAB output mode support in 3DMigoto. To
enable it, edit the d3dx.ini, find the [Present] section and uncomment (remove
the semicolon) the line that reads:
run = CustomShader3DVision2SBS
Then, in game press F11 to cycle output modes. If using 3D TV Play, set the
nvidia control panel to output checkerboard to remove the 720p limitation.
Like my Work?
Fixing games takes a lot of time and effort, and I am currently otherwise
unemployed largely due to my ongoing battle with mental health issues.
If you are in a position where you are able to do so, please consider
supporting me with a monthly donation on Patreon, and thanks again to
those that already do! While I prefer the more stable monthly support that
Patreon offers, I can of course understand that some of you prefer to make
one-off donations when you can, and for that you can use my Paypal. As a
reminder, these donations are to support me personally, and do not go to other
modders on this site.
This mod is created with 3DMigoto (primarily written by myself, Bo3b and
Chiri), and uses Flugan's Assembler. See here for a full list of
contributors to 3DMigoto
Very special thanks to Neovad for a previous version of this fix while
the game was still in early access, and all his work applying my Unity
techniques to so many games I am not able to look at personally :)