Showing posts sorted by relevance for query subnautica. Sort by date Show all posts
Showing posts sorted by relevance for query subnautica. Sort by date Show all posts

Sunday, November 22, 2020

Subnautica Below Zero and Subnautica

 3D Vision fix Subnautica Below Zero and Subnautica. Adaptation of DarkStarSword fix.  05-17-2022 update. 



Special thanks to:
- Masterotaku, thanks a lot, always there helping me.


Fixed
 - Halos, shadows,  lights (DHR universal fix)
-  Auto crosshair, mouse auto depht etc, (Darkstarsword Fixes)

 

Subnautica sunshafts disabled https://cicicleta.s3.amazonaws.com/subnautica.zip
Subnautica SunShafts and Distance Fog  fixed https://cicicleta.s3.amazonaws.com/subnauticaSunRays.zip
Subnautica Below Zero SunShafts and Distance Fog fixed.  https://cicicleta.s3.amazonaws.com/SubnauticaZero2022.zip 

 Installation
 
  1. Extract the contents of the zip file to the game directory.

  2. Right click on the game in Steam and go to "Properties" -> "Set Launch Options" and enter "-window-mode exclusive" (without the quotes) and click "Ok"

  3. Disable motion blur in the game settings.

  4. Set Anti-Aliasing=FXAA

  5. FOV must be set to max. (only Subnautica Subzero)  Any Fov works!!!

  6. Choose Skybox low quality (disable clouds, rare effect when fixed)  (only Subnautica Subzero)

  7. Choose Disable Ambient Oclussion (not fixed yet) (only Subnautica Subzero)

Keys

X: Toggle crosshair visibility

Caps Lock: Toggle low convergence preset to keep the hands behind the mask and make the Seaglide's terrain hologram easier to see.


- I Made this fix using  tools and fixes from DarkStarSword, DHR, 4everawake, Masterotaku and Losty...
If you want to donate something, They worth it.


Saturday, July 8, 2017

Subnautica [DX11]




Updated 08.07.2017
- Tested on build 49182
- Helmet is removed (only on Highest quality level)
- Godrays are removed
- Use Nvidia Inspector to assign the game's EXE (Subnautica.exe) to the profile "3D-Hub Player". (For instructions on how to assign profiles, see this guide). This is for saving convergence equal 1.0 to profile

The game is in early access and has a 3d bug - hud is flickering when convergence not equal to 1.0
You can either set convergence always to 1.0 (HUD on screen 'zero' depth) or disable it with 'Q' key

Installation:
  1. Download this ZIP file and extract the contents into the game directory.
  2. In your Steam library, right click on "Subnautica" and select "Properties"
  3. Click "Set Launch Options"
  4. In the box, type " -window-mode exclusive -force-d3d11" and click "Ok"
  5. If you use not steam version in desktop shortcut's properties in object field add " -window-mode exclusive -force-d3d11" after 'Subnautica.exe'.
I made this using DarkStarSword's Unity template.
If you like this mod, please consider supporting DarkStarSword on Patreon

P.S. I've created "Unity Game Wishlist" HERE

Saturday, July 6, 2024

Subnautica: Below Zero

 



Geo-11 fix for Subnautica: Below Zero

Fixes the most essential shaders, but a few effects remain broken.  I am unable to prevent clouds from rendering at screen depth.  And some lighting effects are not quite right.  But overall the game looks pretty good.

Download link:  https://domsantini.s3.amazonaws.com/SubnauticaZero.zip

Install: unzip the file into the game folder containing SubnauticaZero.exe.  If installed to the standard location, this will be here:  C:\Program Files (x86)\Steam\steamapps\common\SubnauticaZero

* For those using driver version 452.06 or below, the game MUST run in fullscreen exclusive mode.  To adjust this: (1) Run Steam  (2) Select Library (3) Right click on "Subnautica: Below Zero" and select "Properties" from the list.  (4) Under "General" in properties, find the "Launch Options."  (5) Under Launch Options, add the line:
-window-mode exclusive


Wednesday, September 18, 2024

Subnautica: Below Zero GEO-11

Geo-11 fix for   Subnautica: Below Zero





Special thanks to:
- Masterotaku and Kai thanks a lot, always there helping me. 


Fixed
- Halos, shadows,  lights (DHR universal fix, and Masterotaku fixes)
-  Auto crosshair, HUD and menu depth... etc, (Darkstarsword  and 
Masterotaku fixes)

Issues

- Recharging batteries looks wrong depth
- Ambient Occlusion looks wrong in some angles 
- Clouds are a infinite depth but when you move they take a while to settle


 Installation
 
  1. Extract the contents of the https://cicicleta.s3.amazonaws.com/SubnauticaZero.zip file to the game directory.

  2. Remember to edit "d3dxdm.ini" to manually change your "direct_mode" to the output you need, is nvidia_dx11 by default. 

Keys

 - F12: Shows this help

 - "Z" Change Crosshair: fade, hide, normal. (fade by default)

 - "L" Nice 3D settings

 - "K" Low convergence recomended in seamoth and propulsor



Very important:

-Clouds and Sky setting must be high

DISABLE MOTION BLUR IN GAME!!!!


- I Made this fix using  tools and fixes from DarkStarSword, DHR, 4everawake, Masterotaku and Losty...
If you want to donate something, They worth it.

Wednesday, August 28, 2024

Subnautica final version:2023_71288

 Geo-11 fix for   Subnautica final version 2023_71288





Special thanks to:
- Masterotaku and Kai thanks a lot, always there helping me. 


Fixed
- Halos, shadows,  lights (DHR universal fix, and Masterotaku fixes)
-  Auto crosshair, HUD and menu depth... etc, (Darkstarsword  and 
Masterotaku fixes)

Issues

- Recharging batteries looks wrong depth


 Installation
 
  1. Extract the contents of the https://cicicleta.s3.amazonaws.com/Subnautica_202371288.zip file to the game directory.

  2. Remember to edit "d3dxdm.ini" to manually change your "direct_mode" to the output you need, is nvidia_dx11 by default. 

Keys

 - F12: Shows this help

 - "Z" Change Crosshair: fade, hide, normal. (fade by default)

 - "L" Nice 3D settings

 - "K" Low convergence recomended in seamoth and propulsor

 - "V" Depth HUD recomended for driving cyclops


Very important:

DISABLE MOTION BLUR IN GAME!!!!


- I Made this fix using  tools and fixes from DarkStarSword, DHR, 4everawake, Masterotaku and Losty...
If you want to donate something, They worth it.


Thursday, February 22, 2018

Subnautica [DX11]

Download the fix: 3Dfix-Subnautica-1.1.zip

This release officially brings support for Unity 5.6 to my template (shader extraction support is also added for Unity 2017.1, 2017.2 & 2017.3 formats) :)

Update v1.1

  • Adjusted several more HUD elements (resource blips, battery swap icons)
  • Fixed various interior water surfaces (e.g. Moon Pool)
  • Fixed Seamoth & Cyclops sonar ping
  • Low convergence toggle key added (useful for the Seaglide's terrain hologram)
  • Auto HUD adjustment now rests on in-world HUD elements (e.g. Cyclops Cockpit)
  • Crosshair re-enabled by default to make in-world HUD elements easier to use (press X to disable as before)

Fixed

  • Halos
  • Lights & shadows
  • Screen Space Reflections (two types)
  • Underwater light rays
  • Water refraction (look at the moon viewed from below the surface)
  • Automatically adjust HUD & crosshair depth
  • Fix flickering HUD
  • Disabled crosshair (X to toggle)
  • Automatic convergence & mouse depth preset when PDA is active
  • Adjusted scuba mask depth to be just slightly behind the screen, but still 3D (see x1 in the d3dx.ini to change the depth, or use the game's built in F6 hotkey to cycle between several options, some of which disable the scuba mask)

Installation

  1. Extract the contents of the zip file to the game directory.

  2. If you are running the 32bit version of the game, replace the DLLS with the ones in the 32bit directory.

  3. Right click on the game in Steam and go to "Properties" -> "Set Launch Options" and enter "-window-mode exclusive" (without the quotes) and click "Ok"

  4. Disable motion blur in the game settings.

  5. Set Anti-Aliasing=FXAA

Keys

X: Toggle crosshair visibility

Caps Lock: Toggle low convergence preset to keep the hands behind the mask and make the Seaglide's terrain hologram easier to see.

\: Set high convergence preset recommended for a stronger 3D effect.

F6: Cycle various HUD & self display options (game shortcut, not mine. Beware that this conflicts with the convergence hotkeys, and you may have to press it several times to make everything visible again).

Known Issues

  • The horizon is not quite right when the camera is tilted.
  • Certain fog effects are not quite even between both eyes.
  • Performing a self-scan underwater briefly reveals the original depth of the scuba mask.
  • The mouse cursor does not line up with the vehicle modification station when customising a vehicle's colour (no apparent way to distinguish between this scenario and the main menu).

Side-by-Side / Top-and-Bottom Output Modes

This fix is bundled with the new SBS / TAB output mode support in 3DMigoto. To enable it, edit the d3dx.ini, find the [Present] section and uncomment (remove the semicolon) the line that reads:

run = CustomShader3DVision2SBS

Then, in game press F11 to cycle output modes. If using 3D TV Play, set the nvidia control panel to output checkerboard to remove the 720p limitation.

Like my Work?

Fixing games takes a lot of time and effort, and I am currently otherwise unemployed largely due to my ongoing battle with mental health issues.

If you are in a position where you are able to do so, please consider supporting me with a monthly donation on Patreon, and thanks again to those that already do! While I prefer the more stable monthly support that Patreon offers, I can of course understand that some of you prefer to make one-off donations when you can, and for that you can use my Paypal. As a reminder, these donations are to support me personally, and do not go to other modders on this site.

This mod is created with 3DMigoto (primarily written by myself, Bo3b and Chiri), and uses Flugan's Assembler. See here for a full list of contributors to 3DMigoto

Very special thanks to Neovad for a previous version of this fix while the game was still in early access, and all his work applying my Unity techniques to so many games I am not able to look at personally :)