Special thanks to:
Fixed
-This fix it's based on Losti's fix https://helixmod.blogspot.com/2019/10/green-hell-3d-vision-fix-losti-v100.html .Thanks a lot to Losti.
-I used a mix of fixes from DarkStarSword, DHR, 4everAwake, Masterotaku and Losti..
-I fixed, water reflections, halo in animals' fur, halo in rain. And HUD.
-HUD has dinamic depth and the crosshair slowly fades when it goes far away.
-When you are in inventary, notes, etc... separarion and convergence goes to 0. It's a mess having this in 3D.
-Autoconvergence is ON
-"Egg" effect disabled. You can't adjust convergence if this shader is on.
- One piece of advice, I always leave an inventary slot free so I can play with my hands free. This gives you a very good 3D feeling while you play.
-This fix is made to be played with mouse and keyboard. HUD's fix is mouse showing depending.
-I have only played "the history game"
Extract the contents of the https://cicicleta.s3.us-east-1.amazonaws.com/Green_Hell.zip file to the game directory.
Remember to edit "d3dxdm.ini" to manually change your "direct_mode" to the output you need, it is sbs by default

thanks a lot for the fix, but how can I disable the auto convergence, because, given the density of the vegetation, it continues to jump back and forth continuously... thanks in advance for your help
ReplyDeleteEdit file d3dxdm.ini and change dm_auto_convergence = 1 by ;dm_auto_convergence = 1
ReplyDeleteYes, but it only works in "nvidia_dx9" mode. In "nvidia_dx11" mode, it renders only one eye, so no 3D effect... (versions 2.9.1 and 2.9.5 of the game). Thanks anyway...
DeleteI play in nvidia_dx11mode
Deletedisabling auto_convergence only works with DX9 mode for me
DeleteI'll keep trying, thanks again
Ummm, I think disabling auto_convergence shouldn't affect direct11 mode. Try to uninstall the fix and install again.
DeleteAnd you can uncomment this in d3dx.ini:
;[Key_clock]
;key = f
;type = hold
;convergence = 0.20
;transition = 100
;transition_type = linear
This adds a preset: when you press F key (clock key in game)convergence goes to 0.20 so you can watch the clock well
You can add upscaling = 1 in d3dxdm.ini too. Sometimes it helps
Delete